FWIW i think that it isn't axiomatic that faster time controls = less tiring games. For a start, just because you have a 7 hr time control it doesn't routinely mean that you have games of that length. Furthermore I would argue that the intensity of the faster time controls (with any game where you are "down to the increment" over a prolonged period clearly being the worst) can be a lot more tiring because you have much less time for ingame relaxation. Probably not everyone chooses to use their available time quite as inefficiently as me though!Maria Yurenok wrote: There is a practical problem with 7 hour time limit - people end up with two very long days over the weekend (or even longer than expected as we all know what public transport is like on Sunday in this country) and then they have to go to work the next day. So cutting time limit by an hour could make a positive difference for some or even many people. What do I have to do to get this change considered by the 4 ncl management board?
As to the issue of player opinions - it's obviously a slightly different sample and a different tournament format, but i think that the two options were presented in the player survey at the British and i believe the 7hr time control played there (albeit the 'longer' one with increments) was favoured quite convincingly.