Fischer Time Controls and Venues

Discuss anything you like about chess related matters in this forum.
User avatar
John Upham
Posts: 7233
Joined: Wed Apr 04, 2007 10:29 am
Location: Cove, Hampshire, England.

Fischer Time Controls and Venues

Post by John Upham » Sun Apr 02, 2023 10:10 am

At a recent FIDE congress that employed a 90' + 30" time control, a game on the Friday round 1 between two strong players in the Open section continued until 1am recording 214 moves.

The ending was a fascinating R + 3 pawns vs B + 3 pawns where all of the pawns of the same colour where connected and on the same side.

Another game in the Open section between strong players continued such that the start of the next round was delayed by 30 minutes or thereabouts.

What do you think about reducing the increment after say 60 moves?
Last edited by John Upham on Sun Apr 02, 2023 8:47 pm, edited 1 time in total.
British Chess News : britishchessnews.com
Twitter: @BritishChess
Facebook: facebook.com/groups/britishchess :D

Ian Thompson
Posts: 3560
Joined: Wed Jul 02, 2008 4:31 pm
Location: Awbridge, Hampshire

Re: Fischer Time Controls and Venues

Post by Ian Thompson » Sun Apr 02, 2023 8:41 pm

John Upham wrote:
Sun Apr 02, 2023 10:10 am
At a recent FIDE congress that employed a 90' + 30" time control, a game on the Friday round 1 between two strong players in the Open section continued until 1am recording in excess of 220 moves.

The ending was a fascinating R + 3 pawns vs B + 3 pawns where all of the pawns of the same colour where connected and on the same side.
I'm surprised the defender wasn't able to claim a draw after 50 moves without a pawn being moved (or could they have, but didn't), or even the arbiter declare a draw after 75 moves.

As it's a difficult ending to play accurately, was the player with the rook deliberately making unnecessary moves to gain thinking time on the clock?

John Foley
Posts: 369
Joined: Thu Oct 15, 2009 9:58 am
Location: Kingston-upon-Thames

Re: Fischer Time Controls and Venues

Post by John Foley » Sun Apr 02, 2023 9:29 pm

Ian Thompson wrote:
Sun Apr 02, 2023 8:41 pm
I'm surprised the defender wasn't able to claim a draw after 50 moves without a pawn being moved (or could they have, but didn't), or even the arbiter declare a draw after 75 moves.
Neither the 50- nor the 75-move rule was breached.
Ian Thompson wrote:
Sun Apr 02, 2023 8:41 pm
As it's a difficult ending to play accurately, was the player with the rook deliberately making unnecessary moves to gain thinking time on the clock?
It may have been a combination of that and lulling the opponent into a mistake; either way, legitimate.

The broader question is whether it is suitable to have Fischer timing for an event with timed rounds and/or with a venue which closes before the game is complete.

Roger de Coverly
Posts: 21322
Joined: Tue Apr 15, 2008 2:51 pm

Re: Fischer Time Controls and Venues

Post by Roger de Coverly » Sun Apr 02, 2023 10:54 pm

John Foley wrote:
Sun Apr 02, 2023 9:29 pm
The broader question is whether it is suitable to have Fischer timing for an event with timed rounds and/or with a venue which closes before the game is complete.
In practice it's usually only a limited delay to the next round and only one in a tournament if at all.

The overrun to 1 am may well have been a one off. 90 30 weekend tournaments have been popular for perhaps 15 years. Is this the first with such a long overrun?

Many leagues have preferred a 10 second increment probably to mitigate against games lasting beyond venue closure and that a short increment gives less time for the player striving to win a technically difficult position and for that matter less time for the defender to succeed.

Paul McKeown
Posts: 3735
Joined: Thu Apr 12, 2007 3:01 pm
Location: Hayes (Middx)

Re: Fischer Time Controls and Venues

Post by Paul McKeown » Mon Apr 03, 2023 7:33 am

If you want to run a proper standard play with a time control including a long increment, you absolutely need a venue that you can be certain isn't going to close during the course of a game.

If you are going to have a game on a Friday evening, then there are only limited types of venues (predominantly hotels) which are going to stay open late at night for the occasional "snake" which continues long, long past the point all normal games of chess will have ended. You are also going to have to have a sufficient team of arbiters that individual arbiters can take breaks during the progress of one of these games, and allow most to be able to leave the venue before the end to be able to start the morning round on time, whilst a night crew is able to handle the monster and get up an hour later the next morning.

In the case of a game that went past move 100, pausing the clocks and asking the players if they minded the increment being reduced to say 15 seconds per move might be reasonable try. One of the players might well object, though, they would be fully within their rights. Also, the requirement to record would then be lost, so the arbiters would have to organise someone to do that, as otherwise you might not be able to implement the 75 move rule.

In the case of a game going past move 200, you might ultimately have to treat it as force majeure and take out the dreaded adjournment envelope. If someone were to complain (national federation, rating officer, FIDE, some random spectator), you might ask them what else you were meant to do, when the game had already been going for 7 hours and it was past 1 in the morning. I guess you could ask the players concerned to hand over their laptops until the adjournment had taken place.

One thing I would be concerned to guarantee would be that if a player playing on the increment in such a circumstance ought to be able to take a sanitary break if they really needed it. Like the Spanish Inquisition, no one ever expects a 200 move game.
FIDE Arbiter, FIDE Instructor
Richmond Junior Chess Club
Fulham Junior Chess Club
ECF Games Played Abroad Administrator

NickFaulks
Posts: 8475
Joined: Sat Jan 02, 2010 1:28 pm

Re: Fischer Time Controls and Venues

Post by NickFaulks » Mon Apr 03, 2023 10:12 am

Paul McKeown wrote:
Mon Apr 03, 2023 7:33 am
In the case of a game going past move 200, you might ultimately have to treat it as force majeure and take out the dreaded adjournment envelope. If someone were to complain (national federation, rating officer, FIDE, some random spectator)
Not sure why any of the first three would complain and the fourth doesn't matter.
If you want a picture of the future, imagine a QR code stamped on a human face — forever.

John Foley
Posts: 369
Joined: Thu Oct 15, 2009 9:58 am
Location: Kingston-upon-Thames

Re: Fischer Time Controls and Venues

Post by John Foley » Mon Apr 03, 2023 10:32 am

The game in question. Timothy Foster v Peter D Lalić.

https://www.chessgames.com/perl/chessgame?gid=2468296

SMoss
Posts: 20
Joined: Mon Nov 08, 2021 3:04 pm

Re: Fischer Time Controls and Venues

Post by SMoss » Mon Apr 03, 2023 10:39 am

This is the game in question: https://www.chessgames.com/perl/chessgame?gid=2468296

Interestingly, I ran this through an engine, with what I presume is something like best play by both sides, and it produces a win for Black in 299 moves! So players, arbiters and sleepy spectators may have got off lightly.

Both players took second-round byes, so it can fairly be said that this game affected the shape of their entire tournament. Both players finished the event on 3/5, and the loser in this game showed his resilience by beating a strong player in the final round.

David Williams
Posts: 337
Joined: Sun Mar 29, 2009 8:37 pm

Re: Fischer Time Controls and Venues

Post by David Williams » Fri Jun 30, 2023 9:02 pm

Can I revive this thread to ask a question.

One 'solution' would be to set a finishing time and declare any game unfinished to be a draw. Would such a game be legal / gradable? It's certainly practical, if nothing else.

Brian Valentine
Posts: 577
Joined: Fri Apr 03, 2009 1:30 pm

Re: Fischer Time Controls and Venues

Post by Brian Valentine » Sat Jul 01, 2023 7:11 am

The whole event would fall outside https://www.englishchess.org.uk/ecf-tournament-rules/ and not acceptable for ECF rating.

Roger de Coverly
Posts: 21322
Joined: Tue Apr 15, 2008 2:51 pm

Re: Fischer Time Controls and Venues

Post by Roger de Coverly » Sat Jul 01, 2023 8:53 am

According to these
Section D – Optional rules for events that are not FIDE-rated
..
3. For events that are not FIDE-rated, organisers may use adjudication provided that this has been stated within the regulations for the competition
So record the position and then argue about who if anyone, was winning. That's likely to have to be done remotely, because if you have five minutes for an argument, there's time to continue playing.

Ian Thompson
Posts: 3560
Joined: Wed Jul 02, 2008 4:31 pm
Location: Awbridge, Hampshire

Re: Fischer Time Controls and Venues

Post by Ian Thompson » Sat Jul 01, 2023 9:17 am

David Williams wrote:
Fri Jun 30, 2023 9:02 pm
One 'solution' would be to set a finishing time and declare any game unfinished to be a draw. Would such a game be legal / gradable? It's certainly practical, if nothing else.
Would anyone wish to play in an event with such a rule?

If you need a game to have finished by a particular time and want to use Fischer time controls for games that are not excessively long, then you could have a time control of:
  • 90 minutes + 30 seconds per move for the first 100 moves
  • 5 minutes extra to finish the game, with no increment, after 100 moves have been played
That would guarantee the game took no more than a total of 4 hours 50 minutes. Obviously, all the numbers I've given could be adjusted to fit the time available.

That must be better than declaring a game a draw when one player is clearly winning.

David Williams
Posts: 337
Joined: Sun Mar 29, 2009 8:37 pm

Re: Fischer Time Controls and Venues

Post by David Williams » Sat Jul 01, 2023 11:01 am

I think Brian has answered my question, and rather as I had feared.

An evening league. 1930 start, rules are 90 minutes each on the clock. Time to change to increments? 80 mins + 10 seconds say? Chucking out time is 2300 on the dot - at which time the lights go out and you are forcibly ejected if necessary, and/or the last bus leaves. So you can get at least 150 moves in, which is enough for virtually every game any one of us has ever played, but you still need to consider what happens if there is a longer game. And no arbiter present, and almost certainly no recording of moves at the end.

No-one wants adjudication or adjournment, and also if you went that way you would have to finish play well before 2300. Finish ten minutes earlier and that's 30 fewer moves actually played.

And (correct me if I'm wrong) if you have increments initially but finish without them, under the ECF Rules it is compulsory to specify a draw claim procedure when a player has less then two minutes on the clock. Either a five second increment (impossible here) or Guideline III.5 of the FIDE Laws. Which will, of course, also mean finishing ten minutes and 30 moves earlier.

So I can see why one might think this was the least worst solution. Or do most leagues just cross their fingers and hope it never happens?

NickFaulks
Posts: 8475
Joined: Sat Jan 02, 2010 1:28 pm

Re: Fischer Time Controls and Venues

Post by NickFaulks » Sun Jul 02, 2023 9:50 am

Ian Thompson wrote:
Sat Jul 01, 2023 9:17 am
then you could have a time control of:
  • 90 minutes + 30 seconds per move for the first 100 moves
  • 5 minutes extra to finish the game, with no increment, after 100 moves have been played
I can see that working in a Congress, but the big problem is evening matches. There a 30 second increment is out of the question, so how will you know when 100 moves have been played?
If you want a picture of the future, imagine a QR code stamped on a human face — forever.

Ian Thompson
Posts: 3560
Joined: Wed Jul 02, 2008 4:31 pm
Location: Awbridge, Hampshire

Re: Fischer Time Controls and Venues

Post by Ian Thompson » Sun Jul 02, 2023 10:31 am

NickFaulks wrote:
Sun Jul 02, 2023 9:50 am
Ian Thompson wrote:
Sat Jul 01, 2023 9:17 am
then you could have a time control of:
  • 90 minutes + 30 seconds per move for the first 100 moves
  • 5 minutes extra to finish the game, with no increment, after 100 moves have been played
I can see that working in a Congress, but the big problem is evening matches. There a 30 second increment is out of the question, so how will you know when 100 moves have been played?
Set the clock to count clock presses. I don't think it's of any significant consequence if the players don't press the clock correctly because the game won't last any longer:
  • If they forget to press the button then they'll have played more than 100 moves before the extra 5 minutes gets added but they won't have received the increment for the extra moves so the game won't last any longer.
  • If they press the button more than once per move then the extra 5 minutes will be added prematurely and they'll have had longer for the moves played prior to the final 5 minutes being added than they should have done, but the total time available to play the game will be unchanged.