I think that often the problem in these debates is that there is no clear agreement around the purpose of a quickplay finish. Because this is quite fundamental.
Originally clocks were introduced to regulate the pace of play such that most games were finished within a reasonable time period. Where playing conditions effectively imposed limits on length of playing sessions adjudications or adjournments were employed. The quickplay finish was introduced out of a distaste for the practice of adjudication, and because adjournments often weren't practical.
I think that the general dividing line on player "rights" when short of time stems from the difference people who see a quickplay finish in this context (effectively as an artificial method to accelerate the outcome of a game), and those who see the quickplay finish as a fundamental part of the sporting contest (which in extreme cases amounts basically, if necessary, to "he who moves quicker wins"). The former viewpoint will think in terms of "what would have been the result if a game was allowed to continue for ever?", the latter will place a higher emphasis on "clock handling" and will demand a higher threshold for the defender to pass to earn a draw.
Personally i dislike some people's interpretation of the term "clock handling". I think in the context of 10.2 claims it can only really have meaning in a relative sense - ie. how quickly has one moved, relative to one's opponent, because trying to use it in an absolute sense causes obvious problems when an identical claim could emerge on move 50, or move 150, or move 250. But then using the term relatively raises the question of the status of claims
when both players are extremely short of time. Or even when the player looking for a win is the one short of time. One could argue logically that the player with the advantage, but short of time should have the right under the laws to claim a win...!
I think i generally agree with Roger on this (although it may not in anyway reflect the laws as they stand). I am comfortable with known fairly basic theoretically drawn positions being given draws, uncomfortable with any non-theoretically drawn position being awarded thus on the grounds of "no progress". Obviously preferable is solutions involving the use of increments.