Ian Thompson wrote:
It might thwart this particular scheme, but it would not be effective in stopping the unacceptable conduct, so it's pretty pointless. (If the rules were as you suggest, the player could just play any king move in E. Michael White's position, leaving him free to play any legal move he likes once the illegal move is retracted because the king has no legal moves.)
No I was prepared to penalise ANY illegal move with not allowing underpromotion in the replaced move. Thus if you move the king, the move replacing the king move cannot promote to a rook, bishop or knight.
Ian Thompson wrote:
If a player is short of time and decides to deliberately play an illegal move to get the clocks stopped while it's corrected, so he gets extra thinking time, the only way to deal with that under the current rules is to have supervision by an arbiter and to have an arbiter who is prepared to apply an appropriate penalty for such behaviour. The difficulty, of course, is that it's almost impossible to determine that a player deliberately played an illegal move, so they're very likely to get away with it. The rules would be much better if they applied an automatic time penalty to the player who made the illegal move as well as giving extra time to their opponent.
Yes I believe it will be impossible to punish deliberate illegal moves, because it is impossible to objectively conclude it was a deliberate swindle. In effect he can scheme with other things, like disturbing his opponent, and hope that the arbiter will stop the game, so he can get some extra time to think. We can punish illegal moves differently though.
NickFaulks wrote:I have not had the patience to follow this thread in detail, but the cases discussed seem to have practical importance only when a player does something illegal when short of time. This leads me to a general complaint about the Laws, which I have argued for many years.
Suppose that a player who is very short of time commits an infraction. The clocks are stopped and an arbiter is summoned. The position is explained to him and he makes a ruling. He adjusts the position and the clocks as required and the games is restarted. Throughout the intervening period, the players have of course had at least half of their minds on the position on the board.
I'm sorry, this is no longer the same game. The game as it was before the infraction, with momentum favouring one player or other, is irrecoverably dead. In my opinion the player deemed to be at fault should lose two minutes of his time. If that means that he loses on time, then so be it. The current "penalty" that his opponent gets 26 minutes instead of 24 is meaningless.
I hear you both on the penalty being useless for the faultless player. When 24 minutes is increased to 26 minutes, but the culprit gets an extra minute to think, the effect is actually worse than status quo. There is no penalty at all, just costless extra thinking time to the culprit.
People like Justin Bieber will just laugh off being fined with 5000 dollars for throwing eggs on his neighbours door. The effect is non-existing compared to the millions of dollars he earns. The American courts have instead had succes with applying penalties relative to earnings, so that an infraction by Justin Bieber might cost him 10% of his earnings that month, so now the rich people will listen.
My initial reaction is to hurt the player of the illegal move on the thinking time. How about cutting it in half? And I do mean half. If he has 10 seconds left, he will have 5 seconds after the penalty. If he has 40 minutes, he will have 20 minutes after that. That will
have a definite discouragement but still leave life after the sentence. There are no "default loss so be it".
It is relatively easy to administer the penalty, and it will have a relatively proportional effect whether the violator has little time or lots of time. It may sound Draconian, but it will not necessarily lead to a loss on time, only a 50% reduction in time management ability. After the second illegal move, the time is reduced to 25% compared to before the first infraction (not considering time used between first and second infraction of course).
Under those circumstances I would not have any problem granting violators 3 lives, so that only after the third illegal move, is the game lost. I think it is a better and less Draconian penalty to apply than instant loss at the first or second illegal move.
The awarding of 2 minutes extra time to the opponent could be changed to an offer of 2 minutes extra time, if he/she wants it, so that the hassle (and extra time delay for the arbiter applying the extra time) can be avoided if the award is not wanted by that player. As it happens now, in a Blitz game the offer should be 1 minute instead of 2 minutes to concur with the rhythm of play.
Of course there are also some practical problems in applying this penalty, for instance on analog clocks where handing out a result in seconds is not possible, but I don't think it is an impossible task for the arbiters.
If it is desirable to change for Blitz and Rapid too, then the rules would have to abandon the handling of illegal moves in A4 so that the handling of illegal moves becomes uniform for all three modes of play. Some arbiters say that it is impossible to handle. However if the players are allowed to administer this penalty of Blitz games themselves, perhaps that could relieve the arbiters of the extra task. In any case Blitz and Rapid games could also be handled as today with first illegal move becoming a loss, but it would be less necessary if the time penalty is enough preventive action.
Stewart Reuben wrote:
Jesper asks me to modify 7.5a para 2.
Change the word illegal to' incorrect'. Define incorrect in the glossary. Since pushing the pawn to the 8th rank and pressing the clock is no longer illegal, this removes the problem of mating with an illegal move and the game thus ending up as a draw.
7.5b. After the action first completed illegal or incorrect move by a player, the arbiter shall use his best judgement to determined the penalty awarded. Normally the opponent shall be awarded an extra two minutes. But he may decide this is too disturbing and that it is better simply to continue the game without altering the clock times.
This is similar to 7.1 and I expect they can be amalgamated.
Thanks Stewart, this was a concrete idea I hadn't thought about. I am only getting my head around the idea, and I'm not prepared to comment yet. I will comment in due time.