Stewart Reuben wrote:Christopher Kreuzer (upthread) > It is only when one person doesn't realise that the position has been repeated three times that things get tricky. <sigh<
A bigger sigh. The claim can be made when the position has OCCURRED. or is about to OCCUR, three times. It does not have to be repeated three times.
I've noticed this wording used a couple of times. To me, there is no difference between a position being repeated three times or occurring three times. The meaning (linguistically) is the same. I get the distinction between a position being repeated (a draw) and the moves being repeated (not necessarily a draw as the position may be different), but the distinction is between the words 'position' and 'moves', not between the words 'repeated' and 'occurred'.
Or am I missing the point here? Are you saying that when a position has been repeated three times, that it has occurred four times? If so, then would the wording that a position has been repeated two times be the equivalent of a position occurring three times? Some people would consider the first occurrence of a position to be one of the three repetitions, but I can see now why the wording 'occurrence' is preferred (actually, the rules use the wording 'appeared').
It is easiest to actually demonstrate with example games. If the players develop and undevelop their kingside knights as follows:
1.Nf3 Nf6 2.Ng1 Ng8 3.Nf3 Nf6 4.Ng1
At this point, Black can write 4...Ng8 on his scoresheet and declare his intention to make this move and claim a draw as the starting position will have appeared on the board for the third time. The move is then made, White records it, and the draw is recorded on both scoresheets. Whether the arbiter would accept it is another matter...
Black could also play 4...Ng8 and not make a claim, but White could make the claim instead at this point.
1.Nf3 Nh6 2.Ng1 Ng8 3.Na3 Nc6 4.Nb1
As above, Black can write 4...Nb8 on his scoresheet and declare his intention to make this move and claim a draw as the starting position will have appeared on the board for the third time. Or Black can make the move and see if White will make the claim.
You can add lots of different moves to the examples above, as long as the three positions you end up repeating are the same with the same player to move and there are no castling or en passant differences between the three positions (really, simple examples of those should be provided, and I am sure some explanations or arbiter-expanded versions of the rules do include such examples). You can even swap the kingside and queenside knights, as the pieces don't have to be exactly the same ones in the three positions (ditto you can swap rooks if two of the same colour are on the board).
The relevant bit of the rules is: "pieces of the same kind and colour occupy the same squares and the possible moves of all the pieces of both players are the same".
Things that definitely break the possibility of a position repeating are: pawn moves (including pawn promotions), as pawns can't move backwards or reappear on the board once promoted, and piece captures. Castling doesn't mean a position cannot be repeated, as you can 'uncastle' by hand, but the king or rook will have lost castling rights, so the position count needs to restart after the castling takes place (or after a king or rook moves for the first time, which by definition is the case when castling takes place). So the thing that breaks the repetition sequence is a rook or king moving for the first time.
You can construct examples that appear to be edge cases. For example:
Position 1: White is in check but has not yet castled. However, the only way to evade the check is to move the king. Does the White king still technically have castling rights before it has moved? My reading of the rules, which explicitly state 'The castling rights are lost only after the king or rook is moved' is that yes, even if the loss of castling rights is forced, the rights are still there and 'possessed' by the king and rook up until the point that the move with the king or rook is made.
Position 2: After a series of checks (with nothing else changing), the White king returns to e1 and the same position occurs as above. The position is different, because the White king has now lost castling rights.
Position 3: After another series of checks (again with nothing else changing), the White king returns to e1 and the same position occurs as above. This looks like the same position for a third time, but the first occurrence is not eligible because the castling rights were still there (though the loss of castling rights was forced).
Position 4: After another series of checks (again with nothing else changing), the White king returns to e1 and the same position occurs as above. The position has now occurred for the third time with the same (lack of) castling rights.
Change the above positions slightly by constructing a position where White has two options when in check: either move the king (for the first time), or interpose a piece to block the check. Do the latter, and the position can occur three times no problems. Once the king is moved, the count needs to restart.
You also need to consider *both* kingside and queenside castling. A king that can castle both sides is different from one that can only castle one side and not the other. This can happen when a rook moves away from its starting square and back again. When the king moves, the castling rights of the king and both rooks (if both are still on the board) are affected. When a rook moves (or is captured), the castling rights of that rook and the king are affected (but not the castling rights of the other rook). I say 'or is captured', but of course any capture resets the position count for threefold repetition, so that doesn't really matter.
This sort of case, where the queenside rook may have moved away from and back to its start square, and the possibility of queenside castling is not obvious (e.g. the king is obviously ready to castle kingside) and the position appears to have repeated three times (but the castling rights have subtly changed), is one where I suspect even experienced players might get confused.