The penalties currently in place, giving extra time to the aggrieved player, not deducting time from the offender, seems odd to me if you want penalties to help the schedule of the games and the timely completion of the tournament.Richard Bates wrote: I don't see why. My argument is made on the basis that the penalties for illegal moves are primarily predicated on the disorientation affect on an opponent. Such disorientation is significantly more acute when one is very short of time, such that a standard 2min time penalty is not really sufficient compensation. There is the added potential issue that it sometime may not be immediately obvious to one short of time that an illegal move has been made. So it is consistent for the penalty to be more draconian on the instigator of the illegal move should one's opponent be short of time.
I think your position seems to rest on the idea that one might make a (deliberate) illegal move as a bit of sharp practice to buy time whilst the claim is investigated. I don't really think this makes much sense, the gains from such sharp practice would be minimal and anyway i don't believe that penalty clauses within the laws are generally framed on this basis (if they did then they would be more likely to be written to penalise offenders with time deductions, rather than offering compensatory time bonuses to opponenets).
I see the time reduction of 50% of the offenders available fixed time as an offer of an alternative to loss at the first illegal move. It will lead to fewer instant losses for sure, especially in Rapid and Blitz games. The time paid should compensate that the arbiter needs to intervene, the clocks stopped and adjusted to apply the time penalty, and that the opponent has been distracted. The offenders ability to manage time pressure is then reduced by 50% of what he had. But he retains life, he can still participate in the game, even win it. It is less Draconian than the instant loss we now offer. If we give extra time to the aggrieved player, that will tend to delay the schedule, and I think should not be automatic, but only given if the arbiter can see that the aggrieved player has truely been disoriented by the interruption of the game. The arbiter should give compensation time depending on this, and only if necessary.
It is also remarkable that this problem of illegal moves is only present in OTB games, while in online games it doesn't exist because the interface doesn't allow illegal moves to be made. If less players receive a loss from an illegal move, less players will be discouraged to play OTB games instead of online games. I think it is a win-win situation.