Roger de Coverly wrote:Sean Hewitt wrote:
Subsequent to that vote, the county's league has seen an increase in teams entering. We believe this is because we have been able to reduce the marginal cost of club's running additional teams.
I do struggle with the underlying logic. If perhaps I presume that an additional team will play 10 matches over 6 boards, the usual rule of thumb is that you need 8 extra players.
This rule of thumb is where you've gone awry. What actually seems to happen in Leicestershire under game fee is that a club might have say 20 players and run three teams. Each player gets to play for one team, with a couple of spare players to fill in where required when players are not available. Such as
Team 1 : Player A, B, C, D, E, F
Team 2 : Player G, H, J, K, L, M
Team 3 : Player N, P, Q, R, S, T
Spare : Player V, W
Under membership, there is no marginal cost to running an extra team. So, provided players are up for playing more than a game per month on average (and in our experience, they are) the club runs four teams with it's 20 players. The line ups look something like
Team 1 : Player A, B, C, D, E, F
Team 2 : Player E, F, G, H, J, K
Team 3 : Player J, K, L, M, N, P
Team 4 : Player Q, R, S, T, V, W
And immediately you have a situation where everyone benefits. How come?
The ECF raises the same revenue than it did under game fee as the additional team would not have been created under game fee.
The cost per game for the players goes down thus giving them better value for money - more bang for their buck.
Chess benefits because these players are statistically less likely to quit playing as the grading list tells us that the more a player plays, the less likely he is to stop playing the following season.
Players benefit because if fewer players quit playing, the ECF will not need to increase it's fees massively year on year as it does now (game fee typically increases 10% year on year).
Win, win, win, win.