James Coleman wrote:
Alex, supposing your idea of "all moves in x minutes" without any draw claim allowances whatsoever were adpoted, what would be your view on a situation where a player plays on and on and on in a totally drawn position simply to win on time? For example - an opposite coloured Bishop ending where a player (the one who was trying to win on time) was just shuffling around, he may also have half a dozen or more meaningless pawn moves/sacrifices he could make without changing the objective assessment of the positon - giving him potentially several hundred moves or more to play with to attempt to flag his opponent?
In this sort of situation, I agree that "all moves in x minutes" seems harsh. Most people will agree that the person who doesn't accept the draw is a twit, and will be hesitant to play him in future. So he'll probably end up changing his ways just so that he isn't universally hated. In that situation, I would agree a draw.
I suppose an argument (not one I agree with) would be that if you play quicker than your opponent and can hold a draw, then you deserve to win? In an ideal world "all moves in x minutes" only works properly with incremental time controls. As soon as that becomes the norm, then 10.2 needn't exist.
Richard Bates wrote:
Perhaps all chess should be played at a speed limit of one minute each? After all is it really desirable for a technicality like checkmate to decide the game when the real purpose is to determine who can make their moves quicker?
Well, none of these situations involve checkmate. That's the problem. If white has K & 2R v black K & P and white runs out of time, and black has ~ 1 minute left, why should white get the win? Black may have lost because he was playing quicker to avoid losing on time. It may have just evolved from a K 2R & 2P v K, 2R & P and black blundered in time trouble. In that situation, I wouldn't take a draw, or resign if I were black.
As soon as incremental time controls become the norm, 10.2 needn't exist. With a 30 second increment (or similar), the problems with "all moves in x minutes" can be completely avoided. You won't get players sandbagging to get down to the last 2 minutes. You won't get bishop shuffling problems. It's the perfect solution.