Mick Norris wrote:
David
As a non-MCCU person, do you have a view on the proposal on incremental time limits?
I'll be attending the MCCU AGM, so it would be useful to me
As a non-MCCU person, I'm only commenting on the proposal as I've been specifically invited to do do.
As Sean and Alex have pointed out, the actual proposal on the agenda is nonsensical and there's obviously been a misunderstanding of some sort.
I'm also unclear whether it's envisaged that an incremental time limit will be standard in future (so the home team will have to supply DGTs) or will apply only when DGTs are available. I'll assume the latter. (NB Throughout this post I've used "DGT" to refer to any digital clock.)
We had a similar debate in the SCCU a couple of years ago. Our standard time limit is 35 moves/105 minutes + 30 minutes in all Divisions. This can be varied by mutual agreement, but in practice nobody ever did (or does).
When we were considering the use of incremental time limits with DGTs, I successfully argued to the SCCU Council that the time limit should have short increments and be as similar as possible to the standard one. There were two reasons for this. One was the problem of the very long game (mentioned by Alex). The other consideration was that some matches shouldn't be using radically different time limits from others; the games with incremental limits should "feel" similar to those with non-incremental ones except for the avoidance of the Law 10.2 situation at the end.
So we went for 35 moves/100 minutes + 20 minutes + 10 second increments. On the basis of our experience to date this seems to be working out okay.
I understand that in the MCCU you play 40 moves/120 minutes + 30 minutes in the Open Division and 36 moves/90 minutes + 30 minutes in the other Divisions. On that basis I would suggest that the incremental limits should be 40 moves/115 minutes + 20 minutes + 10 second increments and 36 moves/85 minutes + 20 minutes + 10 second increments respectively. You may prefer some minor variation (eg Alex's suggestion of 40 moves/110 minutes + 30 minutes + 10 second increments for the Open) but if it were my decision I would definitely go for the 10 second increments for the reasons I've stated.
In the SCCU we also decided that the incremental time control would only apply if sufficient DGTs were available for an entire match.
I hope that helps. I've pasted the relevant SCCU Rule below.
"20. Rates of Play
(a) Mechanical clocks
The rate of play will normally be 35 moves in 1¾ hours and then 30 minutes extra for each player for the remainder of the game. For any match, the captains may agree to vary the number of moves to the time control, the time allowed to the time control, and the length of the quickplay finish provided that:
(i) there is a quickplay finish; and
(ii) games remain eligible for Standard-Play grading.
(b) Digital Clocks
Where sufficient suitable clocks are available to enable an entire match to be played therewith, the rate of play unless otherwise agreed by the match captains will be be 35 moves in 1 hour and 40 minutes and then 20 minutes for each player for the remainder of the game, with an extra 10 seconds per move for each player added from the start. The captains may agree to vary the number of moves to the time control, the time allowed to the time control, the time added for the remainder of the game and the time added for each move, provided that games remain eligible for Standard-Play grading. They may also agree to play the match with time limits in accordance with (a) above."