Makes sense to meDavid Shepherd wrote:Its just a personal opinion, the more games that are easily available for a player the easier it tends to be to prepare against them, and at a very young age they may have a less wide range of openings than after they have been playing for a few years. Also at the level they are at, they are often playing against opponents who have very few, if any games available for them to use to prepare.NickFaulks wrote:Why?David Shepherd wrote: but its nice to keep the games of very young players at least slightly hard to find
European Schools Chess Championships 2016
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Re: European Schools Chess Championships 2016
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Re: European Schools Chess Championships 2016
Jonathan Rogers wrote:Makes sense to me, though it's an argument for not publishing many games, rather than for publishing none - it is interesting to see how well these young players can playDavid Shepherd wrote:Its just a personal opinion, the more games that are easily available for a player the easier it tends to be to prepare against them, and at a very young age they may have a less wide range of openings than after they have been playing for a few years. Also at the level they are at, they are often playing against opponents who have very few, if any games available for them to use to prepare.NickFaulks wrote: Why?
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Re: European Schools Chess Championships 2016
Ian Thompson wrote: .... Unfortunately, it's probably not a very good position for a "White to play and win" problem, because the computer says White has a better move than 28.Ng6+ which forces mate (whereas 28.Ng6+ only gives White a winning material advantage).
Yes, 28 Nh5 just leads to mate, because there are two mating threats (Qxg7, and Qd8+) and the only way to stop them both (28...Qg6 or 28...Qxh5) allows 29 Qf8+. So 28 Ng6 + turns out to be an example of "when you see a good move, stop to look for a better one!"
Perhaps one could make a problem out of it by asking readers to assess the consequences of the three different knight moves: 28 Nh5, 28 Ng6+ and 28 Ne2. Full marks for the comnputer-like Nh5, a nod of the human head for Ng6, and a nice "worst move on the board alarm" for 28 Ne2??, allowing 28...Rxh3+ and mate next move for Black (!)