Christopher Kreuzer wrote:
Mick Norris wrote:
I castled out of check once - my opponent said afterwards he felt sure I couldn't, but as it was me, presumed he was wrong! Fortunately I lost so it didn't matter, but it did prove hard to put the game into the database
You can get round it by adding some extra non-moves and castling by hand. There must be better ways, though, of entering illegal moves that were played during a game. Any game inputters have secret methods for this?
I've been doing that a lot recently, as I've spent the last few weeks entering Richmond Junior Club games from the early 90s (including many of yours, Chris) into ChessBase.
All sorts of irregularities - illegal castlings, illegal en passant captures, board set up with White on 7 and 8 and the notation starting d5 d4, failing to get out of check, pieces suddenly disappearing from or appearing on the board. You name it, they did it.
The one I had the biggest problem with was where they started with the kings on d1 and d8 and the queens on e1 and e8, and both players castled by moving their kings to the b-file and their rooks to the c-file. (You have to play through several times before you realise what happened.) Now if ChessBase allowed you to enter Chess960 games there woud be no problem. Perhaps it does and I haven't found it yet, or perhaps I could do it in Fritz?
In reply to the o.p., yes, we need to make sure parents know how to play chess not just legally but reasonably well before they start to teach their children. Children often argue with me that you can castle when you're in check, or that you can't castle if you've been in check, or that the best way to start is 1. a4 2. h4 3. Ra3 4. Rh3, or all sorts of other nonsense because that's what their dad says and he's always right.