Chris Goodall wrote: ↑Mon Nov 02, 2026 7:38 pm
Why would a strong player agree to compete in a tournament where a weaker player can play worse than him and finish on a higher score? That's essentially a handicap tournament, isn't it?
If you want to know which of the two 2500 players is playing the best chess this week, having them play each other gives you vastly more information than having them both play a 1900 player because something something rating budget. Standard Swiss pairings extract the maximum information from every game. If you're leading the tournament, you get a tough draw, but you can be confident that your closest rival is getting a tough draw too.
It is the head-to-head contest that matters, much like in the gladiatorial games. Chess is not solely about determining who is the strongest player. If you want to generate interest, you have to appeal to people's competitive instincts.
In my opinion, a top player will normally win the tournament, even though pairings are largely made within relatively narrow rating bands. In rare cases, however, a lower-rated player may be paired against a significantly higher-rated opponent. This can occur when the lower-rated player has faced many low-rated opponents and therefore needs to spend more of his rating budget, while the higher-rated player has used too little of his.
The system would not work particularly well if lower-rated players frequently faced higher-rated players, as this would lead to unbalanced and unfair pairings. Simulations using realistic results suggest that the top-rated players usually finish near the top of the standings, often closely followed by a lower-rated player. It should be borne in mind, however, that lower-rated players tend to be more inconsistent in their performances and will occasionally drop points against opponents with significantly lower ratings.
A lower-rated player will be paired outside their own rating group in roughly half of the rounds and will then often lose to a higher-rated opponent. However, if the same player manages to win all of their games within their own rating group, which extends approximately one-third of the field above and below them in the rating order, they may still achieve a very high final placing.
The Swiss principle of pairing players on the same score from the very beginning of the tournament is, at its core, an algorithmic convention developed to simplify the pairing process. It is based on the same fundamental idea as ladder systems and King of the Hill.
There are now few reasons to adhere uncritically to the traditional Swiss principle. As I have already demonstrated with my Berger-Swiss system, modern computing technology makes it possible to create tournament formats that are considerably more interesting. In Berger-Swiss, the score leaders are not brought together from the outset. Instead, they may meet later in the tournament, during the Swiss phase, when such encounters carry greater sporting significance.
However, I am not entirely convinced that RBT is the ideal format for tournaments with classical time controls. For that reason, I have included the option of continuing the event with additional Swiss rounds, as in the Berger-Swiss system.