You're learning. Now try this one for size. Think about it before deciding whether you really want to become an arbiter.Alex Holowczak wrote:A new idea to stop short draws: The players who agree must spend an hour keying in games in the U11 section. Their features are:
1) Ambiguous rook moves
2) Not resigning until it's a mate-in-one, even though they're multiple pieces down
3) Missing entire moves out
4) Writing down the wrong destination square of the piece (presumably this is black, not white)
It's a bit hard to motivate yourself to key in a 70-move game that often has all of these features.
It's the last round of the U100 section at the Hastings weekend event. Both players hand in scoresheets, but neither scoresheet gives the result. There's no sign of either player, so the only thing to do is to play through the moves. The game is 70-80 moves long. You struggle through the scoresheets, which have many of the features you describe. At the end you reach a position where White has a rook and two or three pawns, Black has a rook, a knight and four or five pawns. You conclude that Black must have won with his extra material and record the result accordingly.
About half an hour afterwards White reappears and says that you have the result wrong. When you ask him how he managed to win from a position where he was a knight and two pawns down for nothing, he says that Black subsequently left his rook on prise.
The organiser kindly agreed that he would telephone Black at home later for confirmation, thus saving me that task.