E Michael White wrote:Roger de Coverly wrote:E Michael White wrote: it would be realised that in some instances eg FIDE rated large Swisses a better rule would be to have a 0 default with specified exceptions.
Regarding the 10.2s
My previous examples were too complicated. My point is not concerned with players forgetting to watch or press the clock. A simpler version is :-
LP QPF rules.
With level material, player A has 3 minutes and an overwhelming attack. B has 20 mins.
B offers a draw, which A declines as he wants to go for a risky in the time win. B then delays the mate as long as possible sacrificing nearly all his material.
The Arbiter is watching everthing, alert and no distractions.
At the end A has K+R+N+B+3P and B has K+N.
With only 1-2 secs left A misses a mate in 4 as the BK can hide amongst the WPs. He then needs a further 6 moves.
A then states clearly, so the arbiter hears, that he wishes to claim a draw under 10.2 that it is not possible to win by normal means. He reaches to stop the clock and the flag falls before he does. I feel the claim is made during the last 2 mins of the game before the flag fell and meets all the requirements of an immediate draw under rule 10.2.
However the current tranche of arbiters come preprogrammed to first look at the clock when deciding a 10.2 and disallow the claim if it is then fallen. This is not the same as evaluating whether the claim was made in time as required by the rules.
Scenarios are further complicated by insufficient arbiter Rapidplay rules, where an arbiter may not point out a flag fall and also when the arbiter is away from the board.
I might not be a fully qualified arbiter yet, but in the following situation I would be tempted to award the win on time. My reasoning is thus.
1) Player A can have a draw for certain at any time he wants, as all he has to do is take B's knight, leaving B with a lone king
2) Player A has left it very late to claim a draw. If he had claimed with 10 seconds or so left, then a draw can quite easily be awarded, as it will be easy to show that B is making no progress.
3) Player A should have stopped his clock before his flag fell. He could then of claimed under law 10.2.
4) If the arbiter had not been watching, then he would have no prior knowledge of the game. If player A had claimed with his flag still up, then the draw would very likely have been given.
In conclusion, I think that giving the win on time is justifiable, as the player with the advantage can claim the draw at pretty much any point he wants, provided their flag is still up. Also, Player A can simply capture B's knight at some point in order to leave B with no material. Finally, 10.2 is there to protect players from an opponent trying to purely win on time. It can't be used retrospectively as an "insurance policy" for a player to play for the win only to claim a draw after his flag falls. If a player wants a draw under 10.2 they should leave enough time in order to claim it.
What do other people think?