Correspondence chess
Posted: Tue Oct 05, 2010 11:53 am
This is prompted by a post on another thread (http://www.ecforum.org.uk/viewtopic.php?p=40641#p40641), in which Kevin Williamson mentioned a player using tablebases in a correspondence game.
I played correspondence chess (CC) in the early 1980s, when getting to a chess club proved difficult. I found it extremely helpful - I started as a 120 grade player who hadn't played seriously for a couple of years, and when I returned to OTB play found that I'd risen to over 140, essentially as a result of the study that I'd done for CC. I stopped playing CC in the mid-80s.
Back then, you were allowed to consult books, but not to obtain other sources of help (in other words, you couldn't ask other players for assistance). No computer was strong enough to be of any use beyond, perhaps, checking for obvious tactical errors.
I made a brief return a few years ago, playing one game per season for my county. Naturally, I refrained from using computer assistance, believing (wrongly, as it turns out) that it was banned. I gave up when I realised that my final opponent (whose grade was over 20 points below mine) was not doing the same. In a highly complex middlegame, full of deep tactics that I was taking days to work out, my opponent was replying practically by return of email. After the game (which of course I lost), I set an engine on the game and found that yes, every single one of his moves after we left published theory matched the computer's choice.
I'm not complaining about this - it was within the rules. But really, what is the point of CC when you let a computer do all the heavy lifting? I know that there remains a role for human judgement and that a GM using an engine is stronger than an engine alone, but for ordinary players there really aren't many opportunities to improve on an engine's play. So what is the attraction of CC today?
I played correspondence chess (CC) in the early 1980s, when getting to a chess club proved difficult. I found it extremely helpful - I started as a 120 grade player who hadn't played seriously for a couple of years, and when I returned to OTB play found that I'd risen to over 140, essentially as a result of the study that I'd done for CC. I stopped playing CC in the mid-80s.
Back then, you were allowed to consult books, but not to obtain other sources of help (in other words, you couldn't ask other players for assistance). No computer was strong enough to be of any use beyond, perhaps, checking for obvious tactical errors.
I made a brief return a few years ago, playing one game per season for my county. Naturally, I refrained from using computer assistance, believing (wrongly, as it turns out) that it was banned. I gave up when I realised that my final opponent (whose grade was over 20 points below mine) was not doing the same. In a highly complex middlegame, full of deep tactics that I was taking days to work out, my opponent was replying practically by return of email. After the game (which of course I lost), I set an engine on the game and found that yes, every single one of his moves after we left published theory matched the computer's choice.
I'm not complaining about this - it was within the rules. But really, what is the point of CC when you let a computer do all the heavy lifting? I know that there remains a role for human judgement and that a GM using an engine is stronger than an engine alone, but for ordinary players there really aren't many opportunities to improve on an engine's play. So what is the attraction of CC today?