time control followed by quickplay finish: what's the point?
Posted: Sun Feb 20, 2011 4:39 pm
While reading the post about the chess leagues surveys, I was surprised to see how popular is to have a time control of the form:
- 1h 15m for the first 30 moves
- 15m quickplay finish for the rest of the game
...with small variations for the number of games (30 to 36), for the initial amount time (1h to 1h 30m) and for the quickplay amount of time (15m to 30m).
My question is: what is the point of the intermediate time control after 30 moves if then followed by a quickplay finish? Would not that be simpler, in the example above, to allow 1h 30m for the entire game?
The "1h 30m for the entire game" time control is a superset of the example above, if a player really finds more comfortable to time himself with an intermediate control after 30 moves, nothing stops that player to act as if that timecontrol did not exist.
I see the point of intermediate time controls in case adjournment are used and the second time control again allows for a certain amount of time for the next 30 moves, but if the game has to finish within 1h 30m why not letting the player free to use time as he likes better?
When discussing this with other player, I never got a sound answer from the supporters of the timecontrol before the quickplay; the most common observation is "I don't want to play a long rapidplay game".
Is this habit just a leftover from the old days of adjournments and plain resistance to change?
- 1h 15m for the first 30 moves
- 15m quickplay finish for the rest of the game
...with small variations for the number of games (30 to 36), for the initial amount time (1h to 1h 30m) and for the quickplay amount of time (15m to 30m).
My question is: what is the point of the intermediate time control after 30 moves if then followed by a quickplay finish? Would not that be simpler, in the example above, to allow 1h 30m for the entire game?
The "1h 30m for the entire game" time control is a superset of the example above, if a player really finds more comfortable to time himself with an intermediate control after 30 moves, nothing stops that player to act as if that timecontrol did not exist.
I see the point of intermediate time controls in case adjournment are used and the second time control again allows for a certain amount of time for the next 30 moves, but if the game has to finish within 1h 30m why not letting the player free to use time as he likes better?
When discussing this with other player, I never got a sound answer from the supporters of the timecontrol before the quickplay; the most common observation is "I don't want to play a long rapidplay game".
Is this habit just a leftover from the old days of adjournments and plain resistance to change?