West London are one of the clubs that I play against, it is a matter of concern to me that this guide may be used in a dispute; for it is both too simple and too complicated, furthermore, it is simply wrong in places.
I presume Stewart Reuben has refrained from commenting as life is too short to correct all the misapprehensions one finds. Or possibly he has simply not seen this thread.
It is not clear to me for whom the guide is written, which leads to unneeded additions. My belief is that a club guide should be written for the benefit of club members, which would include ordinary players and captains. Indeed, a major lack in this web page is that there is no mention whatsoever of the duties and responsibilities of a captain in a league match. Too many 10.2 disputes are referred to the league secretary when they should be resolved on the night: an unfortunate consequence of the inadequacy of so many captains, who imagine that they need do nothing more than field a team, submit a result and support their players, right or wrong. They should consider the claim, penalise if it is wrong, accept if valid and postpone if uncertain. If the captains can't reach a common position then one of them, at least, is probably incompetent when it comes to 10.2, or worse.
An arbiter ought already to have some understanding of the Laws of Chess, a club website does not strike me as the best place for an arbiter to learn.
Perhaps it should be mentioned that several arbiters, including Stewart Reuben and Geurt Gijssen (see page 39 of Stewart's book) dislike the lack of a right of appeal. I concur that an assumption of infallibility is most undesirable. I can see there is a practical problem if pairings for the next round have to be completed as soon as possible, but there are many contests where this is not required. FIDE should change its default position to permitting appeals: then weekend swisses, or whatever, could specifically deny the right of appeal.
What is written on the website is at variance with what Stewart has written in his book. Unless our government has altered copyright law more than I am aware, one can quote small sections of a book for the purposes of review and commentary. I should take this to mean that it is not possible to quote massive tracts, at least not without the permission of the copyright holder (i.e. Stewart, who, presumably, would prefer to consult the publishers, Harding Simpole, as to whether such a web page would represent cannibalisation or promotion). Regardless of whether my understanding of the legal issue is correct, it seems to me to be a matter of courtesy to ask Stewart before quoting extensively, which is my suggested course.
I should add that a lack of examples suggests limited confidence, which is not acceptable in a paper with didactic pretensions. I can think of one West London member who has access to web publishing facilities for chess games and diagrams, I'm confident there are others; there ought to be a member able to help in a project that is to the benefit of West London Chess Club.
Looking at extracts from the web page, below are some of my objections.
Edward Tandi wrote:
A claim cannot be made until the claimant has less than two minutes remaining on their clock.
A minor quibble, why include this space wasting repetition?
About the first thing the page should do is quote 10.2 in its *entirety*, and then refrain from otiose repetitions.
Edward Tandi wrote:
2. The position is a well know (sic) book draw. After making a claim, the player must demonstrate they know how to defend. This is evident after the claimant has completed a number of crucial moves in the correct sequence. Given extremely limited time, the claimant may demonstrate their knowledge of the drawn endgame by explaining to the satisfaction of the arbiter, the drawing technique. The arbiter shall decide whether to play on or not.
This is intuitively understandable, however, some book draws are harder than others. Consider the ending of rook and bishop against rook. Should the arbiter listen to an explanation from the defender of Cochrane's position, Szen's position, Phillidor's or the second rank defence? I confess I'd prefer to see some moves played on the board. In practise this is a nearly impossible ending to defend in limited time against an opponent who understands some of the winning tries. Grandmasters have lost from drawn positions.
Remember Stewart's point: only allow a draw if absolutely certain. A known book draw that is difficult should not, contrary to what is written above, normally be given immediately, even if the claimant has studied the theory.
It is tempting to add the adjective "easy", however, what may be easy to Kasparov could well prove a trial to the rest of us.
Edward Tandi wrote:
3. Neither side can make progress. After eliminating possible sacs, zugzwangs and King opposition manoevers (sic), this situation becomes evident when either player starts to shuffle their pieces, possibly starting to repeating moves. This situation can be encountered with pawn blockades and opposite-bishop endgames etc.
I'm not sure that this brings all that much to the party. It is subtly different to 1 (which I have excised) in the sense that a player may be making an effort, albeit one that is not meaningful, for instance because of ignorance; but is this worth mentioning as this has, again, a lot more to do with the strengths of the players.
Edward Tandi wrote:
4. The opponent has insufficient mating material. The player who is winning but running out of time, may claim the draw on the grounds that the opponent cannot possibly win.
Rare and covered by 9.6. I'm not sure if this is particularly useful in an explanatory text.
Edward Tandi wrote:
6. The player running out of time has an overwhelming material advantage and their opponent has no immediate mating threats. The player can claim the draw on the grounds that the opponent would not normally win. This may require some skill by the arbiter, but if there is any doubt, more time should be added and play continued until the arbiter has made a decision.
Why just a material advantage, and why is there not any mention of the absence of a significant compensating disadvantage, apart from mate? Consider the affair between Kitty O'Shea and Charles Parnell; which had progressed, following considerable sacrifices from Mrs O'Shea, to the following position by move 89: White, pawns on a5, b6, c5 and h4; bishop on e6; king on f4: black, pawns on a6, b7, c6, e4, f5, g6 and h5; king on b8; rook on a8. Black, anxious to maintain his position, proposed that the matter be closed in accordance with 10.2 on the basis that he had an overwhelming material advantage (an exchange and three pawns) and that there was no immediate threat to the leadership of his party. Of course his position was untenable, for Parnell was finished, a fatal, fully offsetting, disadvantage.
Conversely, if Kitty had been less than two minutes from shame, and sought a let out under 10.2; then she should have been granted it, assuming she could state that she would leave her bishop safely in control of c8, capture enemy pawns that advanced with her king, save for the g pawn, which would be captured by her h-pawn, the pawn in turn marching glamorously to g8, without hesitation, in anticipation of a major promotion.
Chess judgement is crucial. In my view no arbiter who has not played seriously since, for instance, the 1960s should rule on 10.2.
Edward Tandi wrote:
Claiming a draw
If there is enough time on the clock, the player should first offer a draw. It is not a requirement, but is considered courteous and potentially reduces the arbiters workload. If the draw offer is rejected, the player can stop their clock immediately after their opponent's move and summon the arbiter.
Is this necessary? If a player is going to be discourteous, there is not much to be done about it: they can help themselves if they so choose, unfortunately, they choose not to.
Edward Tandi wrote:
The Arbiter
Rule 13.3 requires the arbiter to observe all games especially when players are short of time.
Yes, that is article 13.3; the article under discussion is 10.2, this and the following are therefore largely irrelevant.
Edward Tandi wrote:
In rapidplay games, there is less reason for an arbiter to do this as they cannot point out a flag fall and cannot make other rulings unless asked to by one of the players.
This is bizarre. Just because an arbiter has less power, it does not follow that he should be any less sedulous. For instance, in a tournament only the arbiter or a member of the control team can properly be considered an independent witness in a dispute; unless the arbiter knows the quality of the onlookers, even then I should be wary of depending too much upon, say, another player. It is possible for two people to witness the same incident, yet give two radically different accounts, without either being dishonest. Of course an arbiter can get it wrong too, yet his judgement should ordinarily be backed: if he is consistently wrong, then he should not be invited to serve as an arbiter.
Edward Tandi wrote:
Quickplay Finish
The arbiter has to make a decision when he observes a flag fall and because of this the arbiter has to keep one eye on the clock and the other on the board.
Rapidplay
Appendix B.7 states:
"The flag is considered to have fallen when a player has made a valid claim to that effect. The arbiter shall refrain from signalling a flag fall."
When a flag falls, the arbiter should not immediately make a decision unless a player points out that the flag has fallen. Because there is no need to make a decision when the flag falls, the arbiter can devote nearly all their attention to the board position.
This is to do with the fall of the clock, article 6.9. It muddies the waters to include this in a discussion about 10.2. Furthermore, although in a Rapidplay game B7 supervenes; it most certainly does not follow that an arbiter should hardly look at the clock, for instance there could be a dispute starring the clock. If there are several games taking place in a Rapidplay; the arbiter has to decide which one(s) to give the most attention to, one important indicator is the degree of time trouble, which involves looking at the clock. Note, too, that in a league match with no arbiter present, a match captain should not indicate a flag fall in a game other than his own; the situation is therefore, in this respect, similar to a Rapidplay: a parallel which can be made closer still should one of the players record a Rapidplay game, something he is not obligated to do, but may choose.
Edward Tandi wrote:
Evidence
In general, the arbiter can ask the opponent to explain their winning plan.
There is some confusion here. There are two cases:
a) The player who is supposedly winning claims the draw and
b) The player who is supposedly drawing claims the draw.
In b, too, an explanation may be warranted.
Edward Tandi wrote:
If the arbiter requires more evidence or is in any doubt of the outcome, there are a few options:
1. The arbiter shall add 2 minutes
There is a world of difference in meaning between "shall" as written here, and "may" as written in 10.2. This is simply wrong. Do not conflate a rejection (under c) which does mandate a two minute penalty, with a postponement (under b), where the decision to penalise is voluntary.
The golden rule is: if in doubt postpone and observe, use some discretion when penalising. See Stewart's example 4 on page 122.
Edward Tandi wrote:
2. More time shall be added for both players and the game continued until the arbiter has made a decision. If digital chess clocks are available, the preferred method of adding time is to use time increments.
3. If the play continues using time increments, rule 10.2 no longer applies -play continues until the game reaches a natural conclusion, or until time runs out.
Option 1 is the official FIDE position, options 2/3 are improvised
and are simply meaningless when explaining an existing law. One can't invent laws that do not exist in an ad hoc manner; they are neither mentioned in the Laws of Chess nor, probably, the rules of most competitions.
As mentioned above, even in a Rapidplay, there may be a score of the game. I'd look at that, even if only one of the players has kept a record, for one would have to be paranoid beyond help to imagine that the score was fanciful, apart from a few obvious exceptions.
If there are only a few games near the end, it is good practise, at least when norms and prizes are at stake, for the arbiter and other organisers to record the scores, even if the players are also recording.
A good memory is also useful, in one league match I remembered that two players had played about five years previously and become caught up in a 10.2 dispute. Fortunately my game, and that of the opposing captain, ended roughly halfway through the session. With half an hour left there were two games still in progress; in one both had roughly fifteen minutes, in the other the balance was three and twenty-seven; no prizes for guessing who the players were. Both captains made only cursory glances at the uneventful first game and devoted most of our energies to observing the other, the "candidate" so to speak. Happily it was resolved over the board without dispute. The player with more time was making a serious effort to win over the board, he did not try to blitz his opponent, he used up a large part of his time advantage to find and play a winning continuation.
Simon Spivack.