The question I put to people with this concern is - Which is more likely:Jonathan Bryant wrote:I dislike 10 second increments for similar reasons to Roger's question. Evidently my objection is more theoretical than practical (e.g. your later comments, Sean's and Stewart's posts).James Toon wrote:Did you feel the need to have a rule to prevent infinite games, bearing in mind that without keeping score, there's no obvious way to enforce the fifty move rule?Roger de Coverly wrote: Where the game finishes on the night, the time control will be incremental (G80 +10s) wherever suitable digital clocks are available.
a) A 150 moves game that takes 3.5 hours to complete at 80 minutes + 10 seconds increment
b) A game played at 36 moves in 90 minutes, repeating, with adjournment after 3 hours play, where the player then chooses to take more than half an hour over their sealed move.
How have you been able to accept the risk of b) happening for years, but can't accept the risk of a)?