I agree. I can see that there was a point that is not handled in the article I suggested. I wanted all his fixed time reduced in half. That means for such a game, the G/30 part is also reduced in half, to G/15. Since this is not apparent with the simple noun "remaining thinking time" I will have to go back to the drawing board to find out how this should be expressed. If there is a third period of 15 minutes, that should be cut to 7.5 minutes as well.Alex Holowczak wrote:The time limit is 40/90 + G/30 + 30s/move.Jesper Norgaard wrote:7.5.b after
"After the action taken under Article 7.5.a, for the first or second completed
illegal move by a player the arbiter shall reduce his remaining thinking time on
the clock by half; for the third completed illegal move by the same player the arbiter
shall declare the game lost by this player."
White erroneously plays d2-e4 on move 1, and presses his clock. For the sake of argument, let's say he took 30 seconds to do that.
I assume that the remaining time on his clock is 90 minutes 30 seconds again, so he is reduced to 45 minutes 15 seconds.
Well of course this depends on implementation. He ended up on 40 seconds because of the increment when pressing the clock. A valid view would be that the increment does no belong to him if the move wasn't legal, so the 30 seconds are subtracted first. That means that his 10 seconds will be cut to 5 seconds before continuing the game. As a matter of fact I think that some arbiters don't care to make such deliberate calculations when a player is very short of time. Of course making the legal move replacing the illegal move, he will still receive the 30 seconds, not 15 seconds.Alex Holowczak wrote: If a player makes his first illegal move on move 40, and has 10 seconds when he does so, then the player makes the illegal move and presses the clock. He goes up to 40 seconds and back down to 20 when half the time his removed. So he has gained 10 seconds by making the illegal move.
Yes you can say the penalty is little, only 5 seconds. On the other hand, those are some very important seconds, if you need to make the last move!Alex Holowczak wrote: Assuming you want "his remaining thinking time" to be interpreted to be 10 seconds halved to make 5, then the penalty for the illegal move is 5 seconds.
However the idea is that he also loses the 15 minutes for the last period.
No on move 40 the penalty is 15 minutes and 5 seconds, on move 41 the penalty is 15 minutes plus half of whatever is left on his last 30 seconds increment. In the case that there were other periods, they would be reduced in half as well.Alex Holowczak wrote: On move 41, the player makes an illegal move, and potentially loses 15 minutes.
So on move 40, the penalty is 5 seconds, on move 41, the penalty is 15 minutes.
Is this your proposal?
Considering the possibility to also reduce the increment in half, as suggested by Stewart Reuben, there are several reasons I want to avoid that. One of the first we see with the 30 seconds increment. That increment is exactly defined so that each of his moves are obliged to be scored on the score sheet. An organizer would not like that to be changed, since it will make it less likely they will obtain a PGN file with all the games. If it is cut to 15 seconds for a player, he is not obliged to score the game.
If applied with small increments like 3 min. + 2 sec. as in the official Blitz World Championship, cutting the 2 seconds into 1 second, and then to half a second, simply makes it impossible to survive a drawish position, let alone specifying an increment of half a second which is technically impossible in the DGT clocks to the best of my knowledge. So that makes at least three reasons (1.PGN 2.survivability 3.clock technical) to leave alone the increments for this article.
If he has only 1 second left in a Blitz game, that should be reduced to 0.5 seconds, which cannot be expressed, so his 1 second is just left as is. If there are 7 seconds left, it is reduced to 4, by rounding up to nearest 0.5 seconds from 3.5 seconds. The rounding bit should be clarified as well. But that is just nitty-gritty if the general principle of cutting his fixed time in half is accepted.
There should also be something about reducing fixed time to half on an analogue clock. Of course it cannot be very precise. On the DGT clock it can.