Jesper,Jesper Norgaard wrote: I do feel that difference - it is just that I don't see it as a valid excuse for Draconian losses.
I would like to understand the basis of our differences using some simple examples.
1. 1.d4, f5 2.Nf3, e6 3.Bg5, Nc6 ( a blunder, probably Black assumed the bishop was going to f4 and failed to notice that it had gone one square further ) 4.Bxd8, resigns
Black has been dreadfully punished for a simple oversight. Draconian, to use the current universally fashionable word? Maybe, but that's the game.
2a. 1.e4, c5 2.Nc3, d6 3.Bb5, Nf6. This is identical to (1) on the other side of the board, but here Black's third move is not a blunder. Instead, the Laws define it as an "illegal move", and it may - indeed, must - be taken back. Black will choose between three reasonable alternatives and suffer no meaningful penalty.
2b. 1.e4, c5 2.Nc3, d6 3.Bb5, Qc7. Black has made exactly the same oversight as in the previous cases, but here he is unlucky with his "illegal move". The Laws say he must take it back and play 3...Qd7 instead, so he resigns. Draconian? You tell me.
You believe ( I think ) that this part of the Laws is of crucial importance. I believe it is just stupid. When I first learned the rules I asked, as I find many beginners do, why there was this exception to the general rule that if you make a mistake you cannot take it back. I did not get a helpful answer, and nor have I in the subsequent 55 years. The game is not improved in any way by this feature, and would be better without it. I do not know why it came to be there in the first place, but in the absence of anything else I can accept the explanation that, when the rules were first made, the very idea of killing a king was anathema, so he could only be trapped ( the same was presumably not true of queens or bishops ). If that's the best we've got, I rest my case.