Roger de Coverly wrote:
If someone wants to follow League rules to the letter and add extra time on completion of a move count, what are the settings for this? Assume no increments.
The way you would do this is the same way an arbiter would apply a 2 minute penalty.
For most of the modern clocks (the circa 2000 were different I think) you enter "modify" mode by pressing and holding the play/pause button for 2 or 3 seconds. When you do this the left hand side of the display changes to show flashing single digit hours followed by double digit minutes. If you want to change this (for instance you are adding 15 minutes and the speed merchant still has 50 minutes left so you need to set 1hr 5min) then use the "+" button to add, "-" button to subtract. You press the "next" button, which is the one with a tick mark on the blue-button DGT 2010, to move on to the tens of minutes digit which now flashes. Again use +, - to adjust and "next" to move on to single minutes digit. You press "next" repeatedly through tens of seconds and single seconds digits. This will take you to hours for the right hand player.
Repeat as per the left hand player.
Depending on which program you've used you may have additional fields to "next" through. On the blue button DGT 2010 using preset program 3 (manual set, single time period) there are no such additional fields.
It takes about ten times as long to type out as to actually perform. One tip: write down the "before" times before you start to avoid future arguments.
Roger de Coverly wrote:So for a three hour session, use 90 0, 80 10 or 75 15.
My slightly counter-intuitive suggestion would be 75 10. This means that any game lasting under 90 moves would complete in under 3 hours.
Ah, but I was so much older then. I'm younger than that now.