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Re: Piece values

Posted: Fri Jun 28, 2019 10:23 am
by Kevin Thurlow
"(including, of course, why the chess king is to be valued at 2 notional pawns!)"

I always thought it was mobility.

Re: Piece values

Posted: Tue Jul 09, 2019 12:39 pm
by Joey Stewart
John McKenna wrote:
Thu Jun 27, 2019 7:18 pm
We all know that the interrogation will produce the following answer -

8 (pawns) + 6 (2 knights) + 7 (2 bishops) + 10 (2 rooks) + 9 (queen) + 2 (king) = 42!
We need an "upvote" feature for posts like this. Good one

Re: Piece values

Posted: Tue Jul 09, 2019 5:49 pm
by John McKenna
Thanks, Joey.

However, others would then want a 'thumbs down' button.

Best if we leave thumbs twiddling...
Kevin Thurlow wrote:
Fri Jun 28, 2019 10:23 am
"(including, of course, why the chess king is to be valued at 2 notional pawns!)"

I always thought it was mobility.

And I always thought it was a lack of nobility.

Re: Piece values

Posted: Wed Jul 10, 2019 9:28 am
by Michael Farthing
I always thought there was something fundamentally wrong with the Game.

Re: Piece values

Posted: Wed Jul 10, 2019 12:01 pm
by John McKenna
There's nothing about a flawed masterpiece that can't be attributed to its creator(s).

Re: Piece values

Posted: Wed Jun 24, 2020 8:20 am
by Nick Burrows
In "Applying logic in Chess" by IM Erik Kislik, he has a chapter on piece values. He says that after years of testing by Stockfish and Komodo et al, the settled upon values used by the engines is:

Pawn = 1
Knight = 3.45
Bishop = 3.55
Rook = 5.25
Queen = 10

Bishop Pair = +0.5
Safe King in Endgame = 4

Early in game Rooks have less value and increase as game progresses. A single rook is worth more than 5.25.

Re: Piece values

Posted: Wed Jun 24, 2020 9:28 pm
by Steven DuCharme
My formula is number of reachable squares equals piece value points. A checking piece is infinity/2 and a mating piece is infinity/1