Human versus Machine

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Lyudmil Tsvetkov
Posts: 5
Joined: Wed Aug 30, 2017 7:03 am

Human versus Machine

Post by Lyudmil Tsvetkov » Sun Oct 08, 2017 7:05 am

Anyone interested in human-computer matches might check my new book:
https://www.amazon.com/dp/1549916785/re ... 1250226011 (paperback)

https://www.amazon.com/dp/B0768G8R2C/re ... 1250226011 (ebook)

also available on amazon.uk(search by author and title), amazon.de, etc.

Amply commented and diagrammed games.

Seems like the first book with extensive coverage of a large number of winning games against the top engines.

Kasparov, Carlsen and Nakamura still have not written one. :)

Lyudmil Tsvetkov
Posts: 5
Joined: Wed Aug 30, 2017 7:03 am

Re: Human versus Machine

Post by Lyudmil Tsvetkov » Tue Oct 10, 2017 4:17 am

One thing I wonder is why routine books like for example a book treating the Budapest Gambit in the most usual of ways, a book entitled
something like 'Tactics in the Budapest Gambit', or 'Winning Tactics in the Budapest Gambit', that actually just takes ready-made samples
out of some game database, filters the games, and then shows some very obvious tactical solutions, shallow at that, would get much more
attention than a book treating a completely new, original and unsurveyed subject, like the way a human can beat the top engines?

After all, the book about the Budapest(which, btw., might be altogether lost with perfect play) is extremely routine and unoriginal, one could change it
for any good database, while the other book treats topics that have not been treated before.

Why would anyone prefer the first book, any guess?

Has the modern world become so zombied into following routine and repetitiveness, that it would not like anything new?

In the past, people used to cherish new and unchartered waters, but not any more?

In the past, writers who offered something new were highly respected and sought after, but not now?

Lyudmil Tsvetkov
Posts: 5
Joined: Wed Aug 30, 2017 7:03 am

Re: Human versus Machine

Post by Lyudmil Tsvetkov » Tue Oct 10, 2017 4:19 am

Comparing 'The Secret of Chess' and 'Human versus Machine: How to beat Stockfish and Komodo',
I wrote the latter much quicker, the former took whole 4 months, but the interesting thing is
how notions presented in 'The Secret of Chess' are visible in the games showcased in 'Human versus Machine'.

For example, the games exhibit patterns and notions like:

- twice backward shelter pawn on f7
- pointed chains
- white and black KID structures
- fully closed sides of the board, etc., etc.

all of which could be found in 'The Secret of Chess'.

Of course, it is actually the other way round: the many thousands of games(over 50 000, to be clear)
I have played against engines and top engines and the knowledge I derived from them are reflected
in the knowledge presented on the pages of 'The Secret of Chess'.

That is how I verified that knowledge: by playing an infinite number of games against the very top,
and it seems to work.

If anyone would like to consider the games in 'Human versus Machine' as fake ones, well,
you simply don't have a point, looking at the specific positions, you will not find even a single one
that even distantly resembles any human or engine game you could find in any database.

There are simply no such games and positions, so who came up with the concept and system?
Also, checking evaluations, you will easily see the games are for real. Current Stockfish development version
still does not understand most of them.

Again, why would beating Stockfish and Komodo be less interesting than reproducing a routine game from a
public database?

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