Piece values
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Re: Piece values
"(including, of course, why the chess king is to be valued at 2 notional pawns!)"
I always thought it was mobility.
I always thought it was mobility.
- Joey Stewart
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Re: Piece values
We need an "upvote" feature for posts like this. Good oneJohn McKenna wrote: ↑Thu Jun 27, 2019 7:18 pmWe all know that the interrogation will produce the following answer -
8 (pawns) + 6 (2 knights) + 7 (2 bishops) + 10 (2 rooks) + 9 (queen) + 2 (king) = 42!
Lose one queen and it is a disaster, Lose 1000 queens and it is just a statistic.
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Re: Piece values
Thanks, Joey.
However, others would then want a 'thumbs down' button.
Best if we leave thumbs twiddling...
And I always thought it was a lack of nobility.
However, others would then want a 'thumbs down' button.
Best if we leave thumbs twiddling...
Kevin Thurlow wrote: ↑Fri Jun 28, 2019 10:23 am"(including, of course, why the chess king is to be valued at 2 notional pawns!)"
I always thought it was mobility.
And I always thought it was a lack of nobility.
To find a for(u)m that accommodates the mess, that is the task of the artist now. (Samuel Beckett)
- Michael Farthing
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Re: Piece values
I always thought there was something fundamentally wrong with the Game.
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Re: Piece values
There's nothing about a flawed masterpiece that can't be attributed to its creator(s).
To find a for(u)m that accommodates the mess, that is the task of the artist now. (Samuel Beckett)
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Re: Piece values
In "Applying logic in Chess" by IM Erik Kislik, he has a chapter on piece values. He says that after years of testing by Stockfish and Komodo et al, the settled upon values used by the engines is:
Pawn = 1
Knight = 3.45
Bishop = 3.55
Rook = 5.25
Queen = 10
Bishop Pair = +0.5
Safe King in Endgame = 4
Early in game Rooks have less value and increase as game progresses. A single rook is worth more than 5.25.
Pawn = 1
Knight = 3.45
Bishop = 3.55
Rook = 5.25
Queen = 10
Bishop Pair = +0.5
Safe King in Endgame = 4
Early in game Rooks have less value and increase as game progresses. A single rook is worth more than 5.25.
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Re: Piece values
My formula is number of reachable squares equals piece value points. A checking piece is infinity/2 and a mating piece is infinity/1
I float like a pawn island and sting like an ignored knight 

- MJMcCready
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Re: Piece values
There isn't one but since whoever came up with that wasn't or hadn't been shot, it's stuck. Once you go ELO2000 and up you'll see the numerical values are relative to the stage of the game as rooks are usually the worst pieces on the board in the opening, and not that much use in the middle game usually, but in the endgame then their true value can be seen. On move one the only things that have any value at all are pawns and knights because only they can move. Assessing the strength of the King in the opening compared to the endgame is rather problematic, I'd suggest you try and solve Godel's theorem within 15 seconds instead -much easier.soheil_hooshdaran wrote: ↑Wed Apr 18, 2018 12:08 pmHi.
What's the basis for assigning numerical values 1-3-5-9 to pieces?