Roger,
Roger de Coverly wrote:Robert Jurjevic wrote:When in rule 1a one says "for a draw you score your opponent's grade" this implies that one assumes that both your opponent and you played on your opponent's level, but one may have said "for a draw you score average grade" which would imply that one assumes that both your opponent and you played on average level between you and your opponent, etc.
I don't accept this implication. All that's happened is that you drew a game of chess. It does happen even between players of disparate strength. According to Elo, playing strength can be considered as a random variable of unknown distribution so any result is possible, just some are more likely than others, so you have to limit the inference that can be drawn from a single game. So it's quite possible for a 140 player to draw with or even beat a 180 player without implying that the 140 player is better than 140 or the 180 player worse than 180. A draw is a less likely result than between two 140 players of course. That's why in the Elo system, there's a K factor which acts to slow down the acceptance of the hypothesis that the strengths have changed. The 30 game rule is the ECF system's equivalent of the K factor and has the same dampening effect on fluctuations.
I think that statement 1 below is not in contradiction with statement 2 below as one does correct players' grades based on their game results regardless of the fact that any game result would have been possible but not equally probable.
In the ECF official grading statement below it is said that grading "points are allocated in respect of each game." and that one's final "grade is calculated by dividing the total number of points scored by the number of games played" which is an average of grading points scored in each game.
If there are different rules for scoring grading points in each game there should exist an explanation about what makes the rules different. If a rule says "for a draw Roger scores Robert's grade" isn't it obvious that this should imply that the rule assumes that Roger played at Robert's level and is therefore assigning to Roger Robert's grade? If a rule says "for a draw Roger scores average grade" isn't it obvious that this should imply that the rule assumes that Roger played at the level which is an average between his and his opponent's and is therefore assigning to Roger the average grade?
If one can accept that different rules make different assumptions about the players' levels of play then GS's rule 1a can be refuted on the following example:
If say we grade a game Roger 140 drew against Robert 120 then when grading the game for Roger "for a draw you score your opponent's grade" would read "for a draw Roger scores Robert's grade" which implies that Roger played at 120 level, and when grading the game for Robert "for a draw you score your opponent's grade" would read "for a draw Robert scores Roger's grade" which implies that Robert played at 140 level, so it is assumed that Roger played at 120 level and Robert at 140 level which contradicts the fact that it should have been assumed that they have played at the same level as they drew.
AGS3's rule 2b cannot be refuted on the above example:
If say we grade a game Roger 140 drew against Robert 120 then when grading the game for Roger "for a draw you score average grade" would read "for a draw Roger scores average grade" which implies that Roger played at (140+120)/2=130 level, and when grading the game for Robert "for a draw you score average grade" would read "for a draw Robert scores average grade" which implies that Robert played at (140+120)/2=130 level, so it is assumed that both Roger and Robert played at 130 level which is in accord with the fact that it should have been assumed that they have played at the same level as they drew.
ECF official grading statement: Points are allocated in respect of each game. For a win you score the opponent's Grade plus 50, for a draw the opponent's Grade, and for a loss the opponent's Grade minus 50. There is a proviso that if your opponent's Grade differs from yours by more than 40 points it is assumed to be exactly 40 above (or below) yours. This is to prevent a player increasing his Grade by losing to a much stronger player, or decreasing his Grade by beating a much weaker player. If an opponent (or the player himself) is ungraded, a Grade is estimated, using all available information. * The Grade is calculated by dividing the total number of points scored by the number of games played. If there are at least 30 games in the current period, then the Grade is based on these games alone. If there are not, results are brought forward from the previous period to make the total up to exactly thirty. If there are not 30 games in the two seasons together, results are taken from the season before that. Games are never taken from further back than this; the maximum is two prior grading periods. * Results are brought forward in two different ways, depending whether the Grade is Rapid or Standard. With Rapidplay, any games brought forward from a previous period will be the most recent games in that period. This is possible because the dates of Rapid games are (almost) always known. With Standardplay, unfortunately, this is not the case. So, instead, the required number of (notional) games is brought forward at the average score for the period.
Statement 1: When in rule 1a one says "for a draw you score your opponent's grade" this implies that one assumes that you played on your opponent's level, and that when in rule 2b one says "for a draw you score average grade" this implies that one assumes that you played on average level between you and your opponent, etc.
Statement 2: In a chess game between two players any result is possible though not equally probable.
Rule 1a: For a win you score your opponent's grade plus 50; for a draw, your opponent's grade; and for a loss, your opponent's grade minus 50. Note that, if your opponent's grade differs from yours by more than 40 points, it is taken to be exactly not 40 points above (or below) yours. At the end of the season an average of points-per-game is taken, and that is your new grade.
Rule 2b: For a win you score average grade plus 25; for a draw, average grade; and for a loss, average grade minus 25. Average grade is half of the sum of your and your opponent's grade. Note that, if your opponent's grade differs from yours by more than 40 points, it is taken to be exactly 40 points above (or below) yours. At the end of the season an average of points-per-game is taken, and that is your new grade.
Both rules 1a and 2b can be expressed with the following formulae:
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a2 = a + ka*(q - p);
b2 = b + kb*((100 - q) - (100 - p));
where 'a' is your grade, 'b' grade of your opponent, 'p' your expected performance (expected performance of your opponent is then '100 - p'), 'q' your actual performance (actual performance of your opponent is then '100 - q'), 'a2' your new grade (your grading points allocated for the game) and 'b2' your opponent's new grade (your opponent's grading points allocated for the game).
(if the players played only one game in the season 'q' is either 100, 0 or 50, if they played more than one game it can be a number between 0 and 100 inclusively)
Grading points allocated for you for the game are 'a2 = a + ka*(q - p)', i.e. one applies a correction 'ka*(q - p)' to your grade 'a'.
Grading points allocated for your opponent for the game are 'b2 = b + kb*((100 - q) - (100 - p))', i.e. one applies a correction 'kb*((100 - q) - (100 - p))' to your opponent's grade 'b'.
The only difference between the two rules is in 'ka' and 'kb' factors:
rule 1a: 'ka = kb = 1'
rule 2b: 'ka = kb = 1/2'
I found that a necessary and sufficient condition for a grading system not to stretch (nor shrink) the grades is that:
'ka + kb = 1'
Sum of the 'k' factors:
rule 1a: 'ka + kb = 2' (stretches the grades)
rule 2b: 'ka + kb = 1' (does not stretch nor shrink the grades)
Correction applied to your grade:
rule 1a: (q - p)
rule 2b: (q - p)/2
Correction applied to your opponent's grade:
rule 1a: ((100 - q) - (100 - p))
rule 2b: ((100 - q) - (100 - p)) /2
Mathematical requirement for a grading system (using the above formulae) not to stretch nor shrink the grades is that '(a2 - a) + (b - b2)' is equal to 'q - p' for any 'a', 'b', 'p' and 'q', i.e., one requires that the sum of grade corrections for both players '(a2 - a) + (b - b2)' matches the difference between actual and expected performance 'q - p'. It can be proven that iff '(a2 - a) + (b - b2)' is equal to 'q - p' for any 'a', 'b', 'p' and 'q' then 'ka + kb = 1'.
Note that the above formulae also hold for ÉGS5 and ÉGS6, ÉGS5 differs from AGS3 only in definition of 'p = f(d)' (i.e. for a given grade difference 'd' ÉGS5's expected performance is different form that of AGS3, the difference is noticeable in practice approximately for '|d| > 30'), ÉGS6 differs from ÉGS5 only in 'ka' and 'kb' factors (ÉGS6 'ka' and 'kb' factors may range from 0 to 1 but their sum is always 1, the more trusted one's grade is the closer is the 'k' factor to 1, the grades trust estimate in ÉGS6 is based on frequency of play).
Kind Regards,