Roger de Coverly wrote:If you really want to talk about rules for grading just one game then IMHO Elo style systems are much better.
Not going into details of how FIDE calculates its ratings I can say that logistic dependence between expected performance and grade difference is assumed in ÉGS5 and ÉGS6 rules for allocating grading points in respect of each game, which becomes evident for rating difference larger than approximately 30 grading points. Say if Robert Jurjvic 121 draws against Michael Adams 267, allocated grading points for that game for Robert and Michael would be as follows:
GS: 161.00 to Robert and 227.00 to Michael
AGS3: 141.00 to Robert and 247.00 to Michael
ÉGS5: 145.94 to Robert and 242.06 to Michael
ÉGS6: 145.94 to Robert and 242.06 to Michael (assuming that Robert and Michael played equal number of games in the previous season)
Roger de Coverly wrote:II thought I was trying to talk about rules for ranking players after a season of results and 25 points for a win introduces lag as demonstrated in the 100,125,150,175,200 example. As far as I understood it you are advocating that your 25 points for a win system is better for this purpose than the ECF system. I am saying that it isn't mostly because of the added lag.
To calculate one's new ECF grade one would allocate grading points in respect of each game the player played in the season applying one of the rules for grading individual games (either GS, AGS3, ÉGS5, ÉGS6, etc.) and than take the average of all allocated grades to be the player's new ECF grade (if the player played less than 30 games in the season one would weight the average of all allocated grades with the player's grades from previous seasons to assure that enough games is taken into account).
Therefore, it is evident that the new ECF grade (which is in principle an average of allocated grades for every individual game) directly depends on the chosen rule for allocating grades for every individual game.
It looks to me like grade lag is more related to a minimum number of games required to calculate one's grade rather than to a rule chosen for allocating grading points in respect of each game. Say, requiring minimum of 60 games should increase grade lag in comparison to requiring 30 games or 1 game only (but it looks like 1 game only would not be nearly enough to get statistically significant data about one's performance), One way to approach this problem could be to grade after relatively small number of games (it can still be 30 but can be less) and apply ÉGS6 rule for allocating grading points in respect of each game, ÉGS6 would change the grades of players who played less games more rapidly, say in the example where Robert 150 drew against Roger 175, if Robert played 10 and Roger 60 games in the previous season, ÉGS6 would assign 172.26 to Robert and 171.29 to Roger, as Robert's grade would be less trusted than Roger's in that game, and it would be assumed that the game result is more caused by Robert playing above his level than Roger playing below his level.
The fact that the grades calculated using AGS3 rule change slower than the grades calculated using GS rule is directly a consequence of the differences in the rules for allocating grading points in respect of each game and IMHO a fault is in GS rule which is over-rewarding better performer and over-penalizing worse performer.
Roger de Coverly wrote:The ECF system states that a player should expect to score 75% against opposition 25 points lower. The other side of the coin should be that a player scoring 75% should get a grade 25 points above his average opposition. In both cases for a sufficiently high number of games.
I think that the player scoring 75% should get a grade of 12.5 above his average opposition.
That is because you cannot assume that all opposition players played on the level suggested by their grades, so you reward the player with 12.5 grading points on average in each game he played against the opposition and penalize the opposition players by 12.5 grading points on average in each game they played against the player, rather than leaving the opposition players' grades unchanged and reward the player with 25 grading points on average in each game he played against the opposition.
IMHO GS would make a mistake here by rewarding the player with 25 grading points on average in each game he played against the opposition and yet penalizing the opposition players by 25 grading points on average in each game they played against the player.
Please note that if a player scoring 75% will get grade of 25 or 12.5 above his average opposition depends on the rule which was used to allocate grading points in respect of each game.
Kind regards,